An Australian Microsoft Partners in Learning (PiL) Project


 Beverly Long
 5 years ago
 Views:
Transcription
1 An Australian Microsoft Partners in Learning (PiL) Project 1
2 Learning objects  Log on to the website:  Select children Select children  This enables you to access the learning objects 2
3 There are 16 learning objects on the website Learning object Lesson focus Stage Page 1. Numeral track Before and after numbers ES1 and S Butterfly ten frame Combinations of 10 ES1 and S Dominoes Subitising, addition ES1 and S Arrays Multiplication S1 and S Chinese abacus Addition and whole numbers S2 * 6. Arrow card game Place value S2 * 7. Eggs in a carton Subtraction ES1 and S Plasticine snakes Length ES1 and S1 * 9. Penguin pins Subtraction ES1 and S Washing line Counting to 24 ES Remainders count Multiplication and division S2 and S Darts game Subtraction S1 and S Addition wheel Addition S1 and S Hundreds chart windows Counting to 100 S1 and S Calendar game Addition S Four turns to 100 Addition S2 35 * No support material provided 3
4 Numeral track Lesson focus: Identifying the number before and after a given number Stage: ES1 and S1 Syllabus reference: Number, Whole numbers, NES1.1, NS1.1 (twodigit numbers) CMIT reference: Forward number word sequence: level 2, 3 Backward number word sequence: level 2, 3 DENS 1 reference: Before and after, page 87 DENS 1 Computer task: Numeral track Number sets Off computer task: Before and after Prepare before and after charts for each pair of students as shown in the diagram below. Numerals are written down the centre column of the chart. These numerals should be within an appropriate range for the students. Students are given numeral cards to sort and place on the chart in either the numberbefore or numberafter spaces to form number sequences
5 Butterfly ten frame Lesson focus: Combinations to 10 Stage: ES1 and S1 Syllabus reference: Number, Addition and subtraction, NES1.2, NS1.2 CMIT reference: Perceptual counting, spatial patterns, combining and partitioning procedures, base 10. DENS 1 reference: Ten frames, Perceptual page 112, Figurative page 184 Computer task: Butterfly ten frame The game consists of nine games, sets of combinations to ten: 1. 2 butterflies flew away, 8 left 2. 5 butterflies flew away, 5 left 3. 4 butterflies flew away, 6 left 4. 7 butterflies flew away, 3 left 5. 3 butterflies flew away, 7 left Off computer task: Ten frames 6. 8 butterflies flew away, 2 left 7. 1 butterfly flew away, 9 left 8. 6 butterflies flew away, 4 left 9. 9 butterflies flew away, 1 left Model the use of ten frames on the overhead projector by filling an empty ten frame with two differentcoloured transparent counters. Encourage students to discuss the number combinations they see on the ten frame. Provide students with a set of ten frame cards from 0 to 10 including two fives. Students play a memory game for the combinations to 10. 5
6 6
7 7
8 8
9 Dominoes Lesson focus: Stage: Syllabus reference: CMIT reference: Subitising, addition ES1 and S1 Number, Addition and subtraction, NES1.2, NS1.2 Perceptual counting, spatial patterns, subtising, partitioning and combining, counting on DENS 1 reference: Dot patterns, Perceptual page 115 Dot flash, Perceptual page 109 Flash cards, Perceptual page 114 Add two dice, Figurative page 163, Twodice toss, Figurative page 171 Computer task: Dominoes There are six domino combinations: 5 + = = = = = = 7 Off computer tasks: Domino additions Provide students with two sets of cards representing the die patterns 1 to 6, and one set of numeral cards 1 to 12. Encourage students to find all the domino combinations for a given number. For example: six and two is eight five and three is eight four and four is eight Dot flash With the overhead projector light turned off, place counters on the projector in a standard dot pattern. Vary the number of counters from two to ten. Instruct the students to look at the screen carefully while you switch the light on for a brief period of time. Have the students use their own counters to make the pattern shown on the overhead or draw the pattern they saw. Ask the students to make statements about the patterns they saw as well as combinations of parts for the pattern. For example, for a pattern of five dots the child may seethe combination two and three or four and one or two and two and one. Flash cards Give flash dotpattern cards for numbers up to ten to the students. (See BLM DENS 1 page 141) Provide students with a collection of counters to construct the same pattern as on the dotpattern card. 9
10 Arrays Lesson focus: Multiplication Stage: S1 and S2 Syllabus reference: Number, Multiplication and division, NS1.3, NS2.3 CMIT reference: Building multiplication and division through equal grouping: level 2 and 3 DENS 1 reference: Arrays, Figurative page 188 Guess my square, Figurative page 190 DENS 2 reference: Create an array, Counting by ones, page 98 Computer task: Arrays There are ten arrays included in the learning object: 1. 4 x x x x x x x x x x 3 Off computer tasks: Guess my square Organise students into pairs so that they are sitting opposite each other. Provide each student with an equal number of multilink cubes or pattern tiles and a sheet of cardboard which will be used as a screen. Ask students to take turns to construct a simple array pattern using the material provided. Students should screen the array from their partner until the pattern is completed. The student then briefly shows the array to the partner before screening the array again. The other student constructs the same array pattern from memory. Instruct students to uncover and compare both array patterns. The students then calculate the total number of items in each array. Create an array Explain the term array to the students and provide them with a 10 x 10 array and two sheets of paper. Use an overhead projector or large chart to demonstrate how the 10 x 10 array can be covered with two pieces of paper to form other arrays. For example, cover the top three rows with paper and the first five columns with another piece of paper to form a 7 x 5 array (7 rows with 5 in each row). Ask the students to use their arrays sheets and paper to make nominated arrays. Have the students use skip counting of the rows to determine the answer. (cardboard) (Cardboard) 10
11 Egg carton Lesson focus: Subtraction Stage: ES1 and S1 Syllabus reference: Number, Addition and subtraction, NES1.2, NS1.2 CMIT reference: Figurative counting DENS 1 reference: Blocks on a Bowl, page 159 Computer task: Egg carton Off computer task: Blocks on a bowl Place a container, such as an empty icecream container, between a pair of students. Turn the container upside down and place five Unifix blocks on top. Instruct students to look away while their partner takes away some, or all, of the blocks from the top of the container and hides them under the container. The first student turns back to see how many blocks are left on top of the container. Using this information, the student determines how many blocks were placed under the container. The student may then lift the container to confirm the answer. Adaptions: Emergent: Perceptual: Figurative: Counting On: Use 5 plastic teddies or cubes Use 510 plastic teddies or cubes Use 10 or more cubes Use cubes 11
12 Penguin pins Lesson focus: Subtraction Stage: ES1 and S1 Syllabus reference: Number, Addition and subtraction, NES1.2, NS1.2 CMIT reference: Partitioning DENS 1 reference: Orange Tree, page 267 DENS 1, BLM pages Computer task: Penguin pins Off computer task: Orange tree Provide each pair of students with an outline of an orange tree and 20 counters. Instruct the students to place the counters onto the tree. The students then pick the oranges from the tree by moving nominated numbers of counters away. (Students can roll either a 16, 110 or 120 die to indicate the number of oranges to take off the tree) Ask the students to determine how many oranges are left on the tree and to record the number combinations. Adaptions: Use an apple tree with 10 counters. 12
13 Apple Tree Game 13
14 Washing line Lesson focus: Counting to 24 Stage: ES1 Syllabus reference: Number, Whole numbers, NES1.1 CMIT reference: Numeral identification DENS 1 reference: Hang it on the line, emergent page 37 Computer task: Washing line The game includes three washing lines: Off computer task: Hang it on the line (whole class activity) Hang a washing line (nylon rope or similar) across the chalkboard or between two chairs. Ask the students to peg numeral cards in the correct sequence on to the washing line. Vary this activity by having students peg the cards in a backwards sequence or by displaying some numeral cards on the line and asking students to replace the missing cards correctly. Variations: Use the numeral cards Flip over the odd numbers displaying the even numbers only. Children whisper count by two s. Display only the multiples of three, children count by three s etc Use A4 card, cut in half vertically, and write the numbers on the lower half and fold the card in half. Placing the card over the line is more effective than using pegs, as it is easier to turn the cards around to hide the numbers
15 Remainders count Lesson focus: Multiplication and division Stage: S2 and S3 Syllabus reference: Number, Multiplication and division, NS2.3, NS3.3 CMIT reference: Building multiplication and division through equal grouping: level 5 DENS 2 reference: Remainders count, page 278 Computer task: Remainders count Off computer task: Remainders count Provide each pair of students with three numeral dice and paper on which to record. In turns, students roll the dice and using the three numbers shown make a division number sentence. For example if a 6, 4 and 5 were rolled, then a student could make The student determines the answer and keeps a tally of any remainders; in this case the remainder would be one. However, if the student makes the sentence 45 6, the remainder would be three. The remainders are added and become the student s score. The winner is the first to reach a score of 20. Variations Once the dice have been rolled, the student s partner determines the division question. Students try to give each other questions that will result in the lowest possible remainder. Use dice numbered 4 9, remainders are added to reach a score of 30. Play the game with the whole class divided into two teams. Teams record their remainders on a chart. (see above) 15
16 Remainders count Remainder 16
17 Remainders count
18 Remainders count
19 Darts game Lesson focus: Subtraction Stage: S1 and S2 Syllabus reference: Number, Addition and subtraction, NS1.2, NS2.2 CMIT reference: Building place value through grouping: level 1 Computer task: Darts game Students can use an empty number line and hundreds chart to assist with the calculation. Off computer tasks: Countdown The gameboard, enlarged to A3 is placed on the desk or floor. The object of the game is to reduce the countdown to zero, starting at 101 with the least number of throws. This is done by throwing counters at the dartboard and deducting the amount from the total. Students can double or triple their score by hitting the red bands on the board. The first student to reach zero exactly wins. Use an empty number line to record the score and number of throws. First to zero Students start at 101, roll a die (either 16, 110 or 112 etc) in turn and subtract the number from the total. The first student to reach zero exactly wins. 19
20 Countdown Equipment Gameboard enlarged to A3 size Counters Hundreds chart to assist with calculations How to play The object of the game is to reduce the countdown to zero, starting at 101 with the least number of throws. This is done by throwing counters at the dartboard and deducting the amount from the total. Students can double their score by hitting the outer red ring, and triple their score by hitting the inner red ring on the board. The first student to reach zero exactly wins. Use an empty number line to record the score and number of throws. 20
21 Countdown Double your score if you hit the outer red ring triple your score if you hit the inner red ring. 21
22 Addition wheel Lesson focus: Addition Stage: S1 and S2 Syllabus reference: Number, Addition and subtraction, NS1.2, NS2.2 CMIT reference: Building addition and subtraction through grouping (Facile strategies) Computer task: Addition wheel Begin by placing the centre number first, then drag a different number into each circle so that each line of three adds up to a total of 15. The second challenge requires each line of three to total 18 and the third challenge a total of 12. Off computer tasks: Addition wheel 1 Addition wheel 2 Magic totals Interlocking magic circles Magic diamond Addition square Consecutive numbers 22
23 Addition wheel 1 Equipment Gameboard Counters numbered 1 to 9 How to play Place the given 9 numbers in the circles so that each of the four rows add up to:
24 Addition wheel 2 Equipment Gameboard Counters numbered 5 to 13 How to play Place the 9 counters in the circles so that each of the four rows adds up to:
25 Magic totals Equipment Gameboard Counters numbered 5, 5, 5, 7, 7, 7, 9, 9, 9. How to play Place the counters on the board so that when you add along any of the lines the total of the three circles is always 21. How many solutions can you find? 25
26 Interlocking magic circles Equipment Gameboard Counters numbered 1 to 6 How to play Place the 6 counters into the circles so that the numbers around each large circle add up to
27 Magic diamond Equipment Gameboard Counters numbered 1 to 9 How to play Place 8 of the counters onto the gameboard so that if you add the numbers: around the big diamond around the small diamond along the straight line across the chart along the straight line down the chart the total will be 20 each time. 27
28 Addition square Equipment Gameboard Counters numbered 1 to 8 How to play Place the counters 1 to 8 on the circles so that the numbers on each side of the square: 1. Add up to Add up to Add up to Add up to 15 28
29 Consecutive numbers Equipment Gameboard Counters numbered 1 to 8 How to play Place the numbers 1 to 8 in the circles so that no two consecutive numbers in the circles are joined by a line. (Consecutive numbers are two numbers which follow each other in succession, e.g. 2, 3; 5, 6) 29
30 Hundred chart windows Lesson focus: Identifying the number before and after a given twodigit number and counting forwards and backwards by tens, on and off the decade. Stage: S1 and S2 Syllabus reference: Number, Whole numbers, NS1.1 Number, Addition and subtraction, NS1.2 CMIT reference: Building place value through grouping: level 1 Numeral identification: level 3 DENS 2 reference: Hundred chart windows, page 76 Computer task: Hundreds chart windows Off computer task: Hundreds chart windows Provide the students with a blank hundred chart grid. Have the students place the window card on top of the grid and using the grid to assist them, determine which numbers on the hundred chart should be recorded in each square of the window. Have the students rotate the window card 90º to reveal new boxes on the hundred chart grid. Students need to rotate the card three times and repeat the process of recording the missing numbers. Cut out black areas on cards. Using all three cards will reveal all numbers on the hundred chart. 30
31 Calendar game Lesson focus: Addition Stage: S1 and S2 Syllabus reference: Number, Addition and subtraction, NS1.2, NS2.2 CMIT reference: Building addition and subtraction through grouping: facile counting strategies Building place value through grouping: level 1 DENS 2 reference: Using a calendar, page 245 Computer task: Calendar game Off computer task: Make a calendar Materials Distribute numeral cards 131 and cards displaying the days of the week to the students. Pose a problem whereby the students have to place the cards in the correct row and column to complete a calendar. For example: The only information I have is that the 13 th is a Saturday. Now complete the calendar. Ask the students with the Saturday card and the numeral card showing 13 to place their cards down on the floor first. Ask questions which will then allow each student to place his or her card down. For example, Which number comes before 13? Which number comes after 13? Which number will be directly under 13 on the calendar? Where will number 1 go? If a student makes an error, let the class discover the mistake and state how it should be corrected. Students then record the calendar month and write about all the patterns they saw. (see worksheet) Reference: Talking about Patterns and Algebra, Calendar patterns, pages 81 & 82 31
32 Calendar Game What number patterns can you see? 32
33 33
34 34
35 Four turns to 100 Lesson focus: Addition Stage: S1 and S2 Syllabus reference: Number, Addition and subtraction, NS1.2, NS2.2 CMIT reference: Building place value through grouping: level 1 DENS 2 reference: Four turns to 100, page 80 Computer task: Four turns to 100 Whilst playing 4 Turns to 100 on the computer, students use an empty number line to record their total. Off computer task: Four turns to 100 Organise the students into pairs or groups of four. Provide each group of students with a pack of cards in the range 1 to 9. Each player draws a card from the deck and decides if the number they have drawn will represent ones or tens. For example, if a five is drawn it can represent five or fifty. The players take a second draw from the pack, again nominating if the number represents tens or ones and add the number to their first card. Have the students record their total on an empty number line. Continue the activity until each student has drawn four cards. The player with the highest total not exceeding 100 wins. 35
Tasks to Move Students On
Maths for Learning Inclusion Tasks to Move Students On Part 1 Maths for Learning Inclusion (M4LI) Tasks to Move Students On Numbers 1 10 Structuring Number Maths for Learning Inclusion (M4LI) Tasks to
More informationHooray for the Hundreds Chart!!
Hooray for the Hundreds Chart!! The hundreds chart consists of a grid of numbers from 1 to 100, with each row containing a group of 10 numbers. As a result, children using this chart can count across rows
More informationFIRST GRADE Number and Number Sense
FIRST GRADE Number and Number Sense Hundred Chart Puzzle Reporting Category Number and Number Sense Topic Count and write numerals to 100 Primary SOL 1.1 The student will a) count from 0 to 100 and write
More informationFoundation 2 Games Booklet
MCS Family Maths Night 27 th August 2014 Foundation 2 Games Booklet Stage Focus: Trusting the Count Place Value How are games used in a classroom context? Strategically selected games have become a fantastic
More informationMATHS ACTIVITIES FOR REGISTRATION TIME
MATHS ACTIVITIES FOR REGISTRATION TIME At the beginning of the year, pair children as partners. You could match different ability children for support. Target Number Write a target number on the board.
More informationLAF Level 1 Consolidating Targeted Interventions LIST OF TARGETED INTERVENTIONS SUBITISING SEEING IT ALL TRUSTING THE COUNT MAGIC BEAN TOSS
LEARNING AND ASSESSMENT FRAMEWORK ZONE 1 CONSOLIDATING TARGETED INTERVENTIONS L E A R N I N G P L A N S LIST OF TARGETED INTERVENTIONS SUBITISING SEEING IT ALL TRUSTING THE COUNT MAGIC BEAN TOSS EXPLORING
More informationMAKING MATH MORE FUN BRINGS YOU FUN MATH GAME PRINTABLES FOR HOME OR SCHOOL
MAKING MATH MORE FUN BRINGS YOU FUN MATH GAME PRINTABLES FOR HOME OR SCHOOL THESE FUN MATH GAME PRINTABLES are brought to you with compliments from Making Math More Fun at and Math Board Games at Copyright
More informationEveryday Math Online Games (Grades 1 to 3)
Everyday Math Online Games (Grades 1 to 3) FOR ALL GAMES At any time, click the Hint button to find out what to do next. Click the Skip Directions button to skip the directions and begin playing the game.
More informationSue Fine Linn Maskell
FUN + GAMES = MATHS Sue Fine Linn Maskell Teachers are often concerned that there isn t enough time to play games in maths classes. But actually there is time to play games and we need to make sure that
More informationMath Board Games. For School or Home Education. by Teresa Evans. Copyright 2005 Teresa Evans. All rights reserved.
Math Board Games For School or Home Education by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser
More informationThird Grade Math Games
Third Grade Math Games Unit 1 Lesson Less than You! 1.3 Addition TopIt 1.4 Name That Number 1.6 Beat the Calculator (Addition) 1.8 Buyer & Vendor Game 1.9 TicTacToe Addition 1.11 Unit 2 What s My Rule?
More informationDecimals and Percentages
Decimals and Percentages Specimen Worksheets for Selected Aspects Paul Harling b recognise the number relationship between coordinates in the first quadrant of related points Key Stage 2 (AT2) on a line
More informationFirst Grade Exploring TwoDigit Numbers
First Grade Exploring TwoDigit Numbers http://focusonmath.files.wordpress.com/2011/02/screenshot20110217at31019pm.png North Carolina Department of Public Instruction www.ncdpi.wikispaces.net
More informationBaseball Multiplication Objective To practice multiplication facts.
Baseball Multiplication Objective To practice multiplication facts. www.everydaymathonline.com epresentations etoolkit Algorithms Practice EM Facts Workshop Game Family Letters Assessment Management Common
More informationMath Games For Skills and Concepts
Math Games p.1 Math Games For Skills and Concepts Original material 20012006, John Golden, GVSU permission granted for educational use Other material copyright: Investigations in Number, Data and Space,
More informationFive daily lessons. Page 8 Page 8. Page 12. Year 2
Unit 2 Place value and ordering Year 1 Spring term Unit Objectives Year 1 Read and write numerals from 0 to at least 20. Begin to know what each digit in a twodigit number represents. Partition a 'teens'
More informationMaths Targets for pupils in Year 2
Maths Targets for pupils in Year 2 A booklet for parents Help your child with mathematics For additional information on the agreed calculation methods, please see the school website. ABOUT THE TARGETS
More informationFifth Grade Physical Education Activities
Fifth Grade Physical Education Activities 89 Inclement Weather PASS AND COUNT RESOURCE Indoor Action Games for Elementary Children, pg. 129 DESCRIPTION In this game, students will be ordering whole numbers.
More informationPermission is given for the making of copies for use in the home or classroom of the purchaser only.
Copyright 2005 Second Edition 2008 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser only. Part 1 Math Card Games to Play
More informationHas difficulty with counting reliably in tens from a multiple of ten
Has difficulty with counting reliably in tens from a multiple of ten Opportunity for: looking for patterns 5 YR / 100square Tens cards (Resource sheet 24) Multiples of ten (10 100) written on A5 pieces
More informationFive daily lessons. Pages 24, 28. Page 32. Page 60. Year 2
Unit 4 Addition and subtraction Five daily lessons Year 1 Autumn term Unit Objectives Understand the operation of ition and of subtraction (as take away, difference and how many more to make ), and use
More informationReady, Set, Go! Math Games for Serious Minds
Math Games with Cards and Dice presented at NAGC November, 2013 Ready, Set, Go! Math Games for Serious Minds Rande McCreight Lincoln Public Schools Lincoln, Nebraska Math Games with Cards Close to 20 
More informationAcing Math (One Deck At A Time!): A Collection of Math Games. Table of Contents
Table of Contents Introduction to Acing Math page 5 Card Sort (Grades K  3) page 8 Greater or Less Than (Grades K  3) page 9 Number Battle (Grades K  3) page 10 Place Value Number Battle (Grades 16)
More informationYear 2 Summer Term Oral and Mental Starter Activity Bank
Year 2 Summer Term Oral and Mental Starter Activity Bank Objectives for term Recall x2 table facts and derive division facts. Recognise multiples of 5. Recall facts in x5 table. Recall x10 table and derive
More informationNUMBERS AND THE NUMBER SYSTEM
NUMBERS AND THE NUMBER SYSTEM Pupils should be taught to: Know the number names and recite them in order, from and back to zero As outcomes, Year 1 pupils should, for example: Join in rhymes like: One,
More informationUnit 13 Handling data. Year 4. Five daily lessons. Autumn term. Unit Objectives. Link Objectives
Unit 13 Handling data Five daily lessons Year 4 Autumn term (Key objectives in bold) Unit Objectives Year 4 Solve a problem by collecting quickly, organising, Pages 114117 representing and interpreting
More informationAssessment Management
Facts Using Doubles Objective To provide opportunities for children to explore and practice doublesplus1 and doublesplus2 facts, as well as review strategies for solving other addition facts. www.everydaymathonline.com
More informationCommutative Property Grade One
Ohio Standards Connection Patterns, Functions and Algebra Benchmark E Solve open sentences and explain strategies. Indicator 4 Solve open sentences by representing an expression in more than one way using
More informationHow we teach calculations in Maths A Parent s Guide
How we teach calculations in Maths A Parent s Guide Belmont Maths Department 2011 1 Contents Introduction...Page 3 Maths at Belmont...Page 4 Addition...Page 5 Subtraction...Page 7 Multiplication...Page
More informationby Teresa Evans Copyright 2010 Teresa Evans. All rights reserved. Permission is given for the making of copies for use
by Teresa Evans Copyright 2010 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser only. Looking for More Math Fun? Making
More informationGRADE 2 SUPPLEMENT. Set A7 Number & Operations: Numbers to 1,000 on a Line or Grid. Includes. Skills & Concepts
GRADE 2 SUPPLEMENT Set A7 Number & Operations: Numbers to 1,000 on a Line or Grid Includes Activity 1: Mystery Numbers on a 101200 Grid A7.1 Activity 2: What s My Number? A7.7 Independent Worksheet 1:
More informationObjectives To review making ballpark estimates; and to review the countingup and tradefirst subtraction algorithms. materials. materials.
Objectives To review making ballpark estimates; and to review the countingup and tradefirst subtraction algorithms. Teaching the Lesson materials Key Activities Children make ballpark estimates for digit
More informationVolume of Pyramids and Cones
Volume of Pyramids and Cones Objective To provide experiences with investigating the relationships between the volumes of geometric solids. www.everydaymathonline.com epresentations etoolkit Algorithms
More informationMath vocabulary can be taught with what Montessorians call the Three Period Lesson.
Full Transcript of: Montessori Mathematics Materials Presentations Introduction to Montessori Math Demonstrations ( Disclaimer) This program is intended to give the viewers a general understanding of the
More informationMental Computation Activities
Show Your Thinking Mental Computation Activities Tens rods and unit cubes from sets of baseten blocks (or use other concrete models for tenths, such as fraction strips and fraction circles) Initially,
More informationUnit 6 Direction and angle
Unit 6 Direction and angle Three daily lessons Year 4 Spring term Unit Objectives Year 4 Recognise positions and directions: e.g. describe and find the Page 108 position of a point on a grid of squares
More informationBlackline Masters. symbol key indicates items need to be cut apart
ISBN 9781886131873 B1NCTGB Blackline Masters NC 1 The Days In School chart NC 2 Student Clock NC 3 Number Cards, 1 6 NC 4 Number Cards, 7 12 NC 5 Ladybug NC 6 Tuesday s Temperatures chart NC 7 Mini Calendar
More informationUnit 8 Angles, 2D and 3D shapes, perimeter and area
Unit 8 Angles, 2D and 3D shapes, perimeter and area Five daily lessons Year 6 Spring term Recognise and estimate angles. Use a protractor to measure and draw acute and obtuse angles to Page 111 the nearest
More informationAdding and Subtracting Integers Unit. Grade 7 Math. 5 Days. Tools: Algebra Tiles. FourPan Algebra Balance. Playing Cards
Adding and Subtracting Integers Unit Grade 7 Math 5 Days Tools: Algebra Tiles FourPan Algebra Balance Playing Cards By Dawn Meginley 1 Objectives and Standards Objectives: Students will be able to add
More informationUsing games to support. WinWin Math Games. by Marilyn Burns
4 WinWin Math Games by Marilyn Burns photos: bob adler Games can motivate students, capture their interest, and are a great way to get in that paperandpencil practice. Using games to support students
More information7 th Grade Integer Arithmetic 7Day Unit Plan by Brian M. Fischer Lackawanna Middle/High School
7 th Grade Integer Arithmetic 7Day Unit Plan by Brian M. Fischer Lackawanna Middle/High School Page 1 of 20 Table of Contents Unit Objectives........ 3 NCTM Standards.... 3 NYS Standards....3 Resources
More informationYear 9 mathematics test
Ma KEY STAGE 3 Year 9 mathematics test Tier 6 8 Paper 1 Calculator not allowed First name Last name Class Date Please read this page, but do not open your booklet until your teacher tells you to start.
More informationObjective To introduce the concept of square roots and the use of the squareroot key on a calculator. Assessment Management
Unsquaring Numbers Objective To introduce the concept of square roots and the use of the squareroot key on a calculator. www.everydaymathonline.com epresentations etoolkit Algorithms Practice EM Facts
More informationMake maths fun!! Give your child lots of praise and encouragement!
Make maths fun!! Give your child lots of praise and encouragement! Talk to your child about how you work things out. CALCULATION The maths work your child is doing at school may look very different to
More informationMath Journal HMH Mega Math. itools Number
Lesson 1.1 Algebra Number Patterns CC.3.OA.9 Identify arithmetic patterns (including patterns in the addition table or multiplication table), and explain them using properties of operations. Identify and
More informationby Teresa Evans Copyright 2005 Teresa Evans. All rights reserved.
by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser only. SAMPLE PAGES Please enjoy using these
More informationBalls, Hoops and Odds & Ends
KIWIDEX RUNNING / WALKING 181 Balls, Hoops and Odds & Ends On 1 Feb 2012, SPARC changed its name to Sport NZ. www.sportnz.org.nz 182 Section Contents Suggestions 183 Cats and Pigeons 184 Geared Up Relays
More informationReasoning Strategies for Addition Facts
Reasoning Strategies for Addition Facts More Than One and Two More Than There are 36 addition facts on the chart that have at least one addend (number being added to another) of 1 or 2. Being able to count
More informationRACE TO CLEAR THE MAT
RACE TO CLEAR THE MAT NUMBER Place Value Counting Addition Subtraction Getting Ready What You ll Need Base Ten Blocks, 1 set per group Base Ten Blocks PlaceValue Mat, 1 per child Number cubes marked 1
More informationNumeracy Targets. I can count at least 20 objects
Targets 1c I can read numbers up to 10 I can count up to 10 objects I can say the number names in order up to 20 I can write at least 4 numbers up to 10. When someone gives me a small number of objects
More information1000Grid Banner Set. This Really Good Stuff product includes: 1000Grid Banner Set This Really Good Stuff Activity Guide
1000Grid Banner Set This Really Good Stuff product includes: 1000Grid Banner Set This Really Good Stuff Activity Guide Congratulations on your purchase of this Really Good Stuff 1000Grid Banner Set
More informationAdd or Subtract Bingo
Add or Subtract Bingo Please feel free to take 1 set of game directions and master game boards Please feel free to make 1 special game cube (write + on 3 sides and on the remaining 3 sides) You will need
More informationJunior Assessment of Mathematics (JAM)
Junior Assessment of Mathematics (JAM) Student Response record sheet Child s Name: Room: Date of birth: Module One: Number (Additive Strategies) 01  Pre Level 1 23  Early Level 1 4  At Level 1 Early
More informationCounting Money and Making Change Grade Two
Ohio Standards Connection Number, Number Sense and Operations Benchmark D Determine the value of a collection of coins and dollar bills. Indicator 4 Represent and write the value of money using the sign
More informationSMART NOTEBOOK 10. Instructional Technology Enhancing ACHievement
SMART NOTEBOOK 10 Instructional Technology Enhancing ACHievement TABLE OF CONTENTS SMART Notebook 10 Themes... 3 Page Groups... 4 Magic Pen... 5 Shape Pen... 6 Tables... 7 Object Animation... 8 Aligning
More informationMath Games For Skills and Concepts
Math Games p.1 Math Games For Skills and Concepts Other material copyright: Investigations in Number, Data and Space, 1998 TERC. Connected Mathematics Project, 1998 CMP Original material 20012006, John
More informationPaper 1. Calculator not allowed. Mathematics test. First name. Last name. School. Remember KEY STAGE 3 TIER 5 7
Ma KEY STAGE 3 Mathematics test TIER 5 7 Paper 1 Calculator not allowed First name Last name School 2009 Remember The test is 1 hour long. You must not use a calculator for any question in this test. You
More informationMath Card Games to Print and Play
Math Card Games to Print and Play For School or Home Education by Teresa Evans Copyright 200 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom
More informationPlanning Guide. Grade 6 Factors and Multiples. Number Specific Outcome 3
Mathematics Planning Guide Grade 6 Factors and Multiples Number Specific Outcome 3 This Planning Guide can be accessed online at: http://www.learnalberta.ca/content/mepg6/html/pg6_factorsmultiples/index.html
More informationALGEBRA. sequence, term, nth term, consecutive, rule, relationship, generate, predict, continue increase, decrease finite, infinite
ALGEBRA Pupils should be taught to: Generate and describe sequences As outcomes, Year 7 pupils should, for example: Use, read and write, spelling correctly: sequence, term, nth term, consecutive, rule,
More informationMathematical goals. Starting points. Materials required. Time needed
Level SS6 of challenge: B SS6 Mathematical goals Starting points Materials required Time needed Representing 3D shapes To enable learners to: interpret 2D representations of 3D shapes; analyse 3D shapes
More informationLesson #13 Congruence, Symmetry and Transformations: Translations, Reflections, and Rotations
Math Buddies Grade 4 131 Lesson #13 Congruence, Symmetry and Transformations: Translations, Reflections, and Rotations Goal: Identify congruent and noncongruent figures Recognize the congruence of plane
More informationMathematics K 6 continuum of key ideas
Mathematics K 6 continuum of key ideas Number and Algebra Count forwards to 30 from a given number Count backwards from a given number in the range 0 to 20 Compare, order, read and represent to at least
More informationFun ways to group students
Fun ways to group students Tips for dividing into groups. Picture Cards: Hand out cards with images on such as strawberries, blueberries, blackberries and other such groups of things. Then get them to
More informationCrude: The Oil Game 1
Crude: The Oil Game 1 Contents Game Components... 3 Introduction And Object Of The Game... 4 Setting Up The Game... 4 Pick A Starting Player... 6 The Special Purchase Round... 6 Sequence Of Play... 7 The
More informationPaper 1. Calculator not allowed. Mathematics test. First name. Last name. School. Remember KEY STAGE 3 TIER 6 8
Ma KEY STAGE 3 Mathematics test TIER 6 8 Paper 1 Calculator not allowed First name Last name School 2009 Remember The test is 1 hour long. You must not use a calculator for any question in this test. You
More informationBaseTen and Place Value
1 BaseTen and Place Value Jumping Jelly Beans Hundred BoardO Order Up! Number Neighborhood Stretching Numbers Place Value Pause Place Value Bingo 1 2 BRAINCOMPATIBLE ACTIVITIES FOR MATHEMATICS, GRADES
More informationBISHOP SCHOOL K 5 MATH FACTS GUIDE
BISHOP SCHOOL K 5 MATH FACTS GUIDE INTRODUCTION This math fact guide is an outcome of several math related discussions among the staff. There is an agreement that the children need to know their math facts
More informationDrawing Lines of Symmetry Grade Three
Ohio Standards Connection Geometry and Spatial Sense Benchmark H Identify and describe line and rotational symmetry in twodimensional shapes and designs. Indicator 4 Draw lines of symmetry to verify symmetrical
More informationMeasuring with a Ruler
Measuring with a Ruler Objective To guide children as they measure line segments to the nearest inch, _ inch, _ inch, centimeter, _ centimeter, and millimeter. www.everydaymathonline.com epresentations
More informationUnderstand numbers, ways of representing numbers, relationships among numbers, and number systems
Equivalent Fractions and Comparing Fractions: Are You My Equal? Brief Overview: This four day lesson plan will explore the mathematical concept of identifying equivalent fractions and using this knowledge
More informationFrames and Arrows Having Two Rules
Frames and Arrows Having Two s Objective To guide children as they solve FramesandArrows problems having two rules. www.everydaymathonline.com epresentations etoolkit Algorithms Practice EM Facts Workshop
More informationOA310 Patterns in Addition Tables
OA310 Patterns in Addition Tables Pages 60 63 Standards: 3.OA.D.9 Goals: Students will identify and describe various patterns in addition tables. Prior Knowledge Required: Can add two numbers within 20
More informationProbability. Sample space: all the possible outcomes of a probability experiment, i.e., the population of outcomes
Probability Basic Concepts: Probability experiment: process that leads to welldefined results, called outcomes Outcome: result of a single trial of a probability experiment (a datum) Sample space: all
More informationAP Stats  Probability Review
AP Stats  Probability Review Multiple Choice Identify the choice that best completes the statement or answers the question. 1. I toss a penny and observe whether it lands heads up or tails up. Suppose
More informationPenny Stacking. A contest to see who can stack the pennies the highest
Penny Stacking A contest to see who can stack the pennies the highest Penny Roll Put a nickel at the end of the table and see who can roll a penny closest to the target The winner gets the other person
More informationFIRST GRADE MATH Summer 2011
Standards Summer 2011 1 OA.1 Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in
More informationCurrent California Math Standards Balanced Equations
Balanced Equations Current California Math Standards Balanced Equations Grade Three Number Sense 1.0 Students understand the place value of whole numbers: 1.1 Count, read, and write whole numbers to 10,000.
More informationCALCULATIONS. Understand the operation of addition and the related vocabulary, and recognise that addition can be done in any order
CALCULATIONS Pupils should be taught to: Understand the operation of addition and the related vocabulary, and recognise that addition can be done in any order As outcomes, Year 1 pupils should, for example:
More informationGrade 7 Mathematics. Unit 2. Integers. Estimated Time: 15 Hours
Grade 7 Mathematics Integers Estimated Time: 15 Hours [C] Communication [CN] Connections [ME] Mental Mathematics and Estimation [PS] Problem Solving [R] Reasoning [T] Technology [V] Visualization Grade
More informationBattleship. Big bands
Ball Fill in the grid so that every row, column (six smaller cells and three bigger circles or stars), outlined figures (eight smaller cells and a bigger circle), nine bigger circles and nine bigger stars
More informationMEMORY WORK  MATH FACTS 1
MEMORY WORK  MATH FACTS ADDITION BOARD (aka Strip Board) Addition with Golden Bead materials Addition with Colored Beads To memorize Addition Tables Linear structure of addition Addition Board MATERIALS:
More information6.3 Conditional Probability and Independence
222 CHAPTER 6. PROBABILITY 6.3 Conditional Probability and Independence Conditional Probability Two cubical dice each have a triangle painted on one side, a circle painted on two sides and a square painted
More informationYear 9 mathematics test
Ma KEY STAGE 3 Year 9 mathematics test Tier 5 7 Paper 1 Calculator not allowed First name Last name Class Date Please read this page, but do not open your booklet until your teacher tells you to start.
More informationSKILL BUILDING MATH GAMES & ACTIVITIES
SKILL BUILDING MATH GAMES & ACTIVITIES (Dave Gardner, Head Teacher, Explorations in Math) (davega@eim.org  davgg@comcast.net) NOTE: When played at the beginning of a math period, many of the games and
More informationFree Inductive/Logical Test Questions
Free Inductive/Logical Test Questions (With questions and answers) JobTestPrep invites you to a free practice session that represents only some of the materials offered in our online practice packs. Have
More informationCONNECTING THE DOTS DOMINO MATH GAMES STEPHANIE GARCIA
Box Cars and OneEyed Jacks CONNECTING THE DOTS DOMINO MATH GAMES STEPHANIE GARCIA FCTM Conference Tampa Bay, FL October 2325, 2014 info@boxcarsandoneeyedjacks.com phone 18663423386 / 17804406284
More informationFun Learning Activities for Mentors and Tutors
Fun Learning Activities for Mentors and Tutors Mentors can best support children s academic development by having fun learning activities prepared to engage in if the child needs a change in academic/tutoring
More informationGeneral Controls 3. Game Night Done Right! 5. Your Game Show 9 SORRY! SLIDERS 11 SCRABBLE FLASH 18 YAHTZEE BOWLING 23 BOP IT 30
TM CONTENTS General Controls 3 Game Night Done Right! 5 Your Game Show 9 SORRY! SLIDERS 11 SCRABBLE FLASH 18 YAHTZEE BOWLING 23 BOP IT 30 CONNECT 4 BASKETBALL 36 General Controls 3 General Gameplay Controls
More informationPocantico Hills School District Grade 1 Math Curriculum Draft
Pocantico Hills School District Grade 1 Math Curriculum Draft Patterns /Number Sense/Statistics Content Strands: Performance Indicators 1.A.1 Determine and discuss patterns in arithmetic (what comes next
More informationUnit 6 Number and Operations in Base Ten: Decimals
Unit 6 Number and Operations in Base Ten: Decimals Introduction Students will extend the place value system to decimals. They will apply their understanding of models for decimals and decimal notation,
More informationThe Crescent Primary School Calculation Policy
The Crescent Primary School Calculation Policy Examples of calculation methods for each year group and the progression between each method. January 2015 Our Calculation Policy This calculation policy has
More informationNumbered Cones for Physical Education Games, Drills, and Exercises For Fun and Fitness
Numbered Cones for Physical Education Games, Drills, and Exercises For Fun and Fitness by Joe Dinoffer President, Oncourt Offcourt, Ltd. About the Author Joe Dinoffer has had an extensive "world class"
More informationFive daily lessons. Page 9 Page 11. Page 17
Unit 2 Ordering, estimating and rounding Year 2 Spring term Unit Objectives Year 2??Read and write whole numbers to at least 100 in figures and words.??compare two given twodigit numbers, say which is
More informationTasks in the Lesson. Mathematical Goals Common Core State Standards. Emphasized Standards for Mathematical Practice. Prior Knowledge Needed
Mathematical Goals Common Core State Standards Emphasized Standards for Mathematical Practice Prior Knowledge Needed Vocabulary Lesson 2.4 Five Numbers Bingo Overview and Background Information By the
More informationBASIC RULES OF CHESS
BASIC RULES OF CHESS Introduction Chess is a game of strategy believed to have been invented more then 00 years ago in India. It is a game for two players, one with the light pieces and one with the dark
More informationBoard Games. With Monkey Friends. 15 Multiplication Board Games to practice multiplication up to 10 x 10
Board Games With Monkey Friends 15 Multiplication Board Games to practice multiplication up to 10 x 10 By TeachersPayTeachers.com Teresa Evans 2012 Contents Monkey Multiplication Maker  Create Multiplication
More informationOccupational Therapy Home and Class Activities. Visual Perceptual Skills
Visual Perceptual Skills Some good websites to check out are: www.eyecanlearn.com. It has good visual activities. Visual Spatial Relations: The ability to determine that one form or part of a form is turned
More informationTEACHER S GUIDE TO RUSH HOUR
Using Puzzles to Teach Problem Solving TEACHER S GUIDE TO RUSH HOUR Includes Rush Hour 2, 3, 4, Rush Hour Jr., Railroad Rush Hour and Safari Rush Hour BENEFITS Rush Hour is a sliding piece puzzle that
More informationGame 9. Overview. Materials. Recommended Grades 3 5 Time Instruction: 30 45 minutes Independent Play: 20 30 minutes
Game 9 Cross Out Singles Recommended Grades 3 5 Time Instruction: 30 45 minutes Independent Play: 20 30 minutes Quiet Dice Rolling dice can create lots of noise. To lessen the noise, consider using foam
More information